Posts Tagged 'comics'

Baby I’m back!!!

I know it’s been a while… what, like two years or so… but that is how life goes sometimes… I don’t have time for playing games like I used to… but I want to get back into doing more interviews with artist in the industry and posting about some great games soon…

I have been more an artist who digs games lately… but believe me I am still a gamer who digs art at heart.

Here are some samples of the works I have done in the game area… as you can see there has been a big progression over the time.


This was my first digital piece done back in 2009 trying my hand with some fan art…


A sketch from Blue Dragon that I need to color…again done in 2009


Some sketch work from Team Fortress


Ryu from street fighter


A sketch of a jackal from Halo series


Kratos Sketch


Crack Down vs Infamous digital illustration


Mega man digi painting


Big Daddy sketch


Master Chief lite


Chris Redfield vs the infected from Left 4 dead


Little Sister from BioShock


Grunt Sketch


Gravity Hammer Grunt


Nariko sketch


Kratos vs Link Sketch


ODST sketch


Bayonetta digital illustration


Blanka and Sloth break Dance


The flood Tank Form








Halo Reach


Brute Chieftain


Han Juri






Locust Horde

Marvel Kombat colored by vic55b


Meet Alex Garner!!!

Yes, Alex Garner, the super cool Comic book digital painter! He plays video games too! 

The guy is really cool and down to earth!  He is very humble about his fantastic art which was refreshing. I remember following his work in the late 90’s and his current stuff is simply mind blowing! Without further hold up on with the interview! 

Questions by me.   Answers and Eye candy by *AlexGarner! 

How did you break into the biz…do you remember your first published work? 

In late ’92, I sent some work to Jim Lee for a talent contest he hosted in the back of WildCATS #2. I wasn’t very confident with my pencils at the time, so I only applied for an inking position. The four who succeeded in the contest were J.Scott.CampbellBrett BoothSal Regla, and myself. I believe my first published inked work was on WildCATS #0 over Brett Booth’s pencils. And I did such an awful job on it that soon after, Brett kicked me to the curb which freed me to work with Campbell. Obviously, that turned out to be a very good thing for me as Campbell and I became a pretty successful penciller/inker team for the next 6 years on such series as Gen¹³ and Danger Girl.

What keeps you motivated to churn out fantastic colors on a regular basis…(I guess besides paying bills!) 

I hate to say it, but some of it is just 11th hour dumb luck. Honestly, I usually have to work very hard to get my palette working at all. There are those artists out there who have the innate ability to pick the perfect color scheme from the get-go, but not me. No, I have to constantly wrestle with Photoshop just to produce something that will function at a minimal level. So, this means I sometimes use bright and flashy colors to compensate for a lack of pre-visualization, which is odd because my personal preference really lies with much more desaturated, earthy palettes. But also, the characters I paint tend to wear pretty garish outfits, so it’s usually counter-intuitive to dial down the bright colors. These are super heroes after all. 


Has there ever been a project that you wished you could go back and press the re-do button? 

Sadly, almost every one. Only a very few times have I ever felt completely satisfied with a finished piece after it’s done. A vast majority of the time when I look back at my art, I wince in frustration at what might have been. But if there’s one good thing that comes from all my negativism, it’s that I have a constant and obsessive need to improve.

(Awesome piece here by the way…at least I think so!)

What are some challenges you face with deadlines. (Or to put better -do you have problems with the many deadlines you face?)

Usually the challenge for me is in the beginning stages of a painting. If I’m not “on” and in-the-groove, then I’m just scratching and clawing to put together any sort of functional composition. That’s when I usually lose a lot of project time and then the stress sets in. But generally, I’m pretty good at not over-booking myself with too many deadlines. I believe it’s really important to be able to deliver a product when you say you will. Otherwise, you develop a professional reputation for flakiness that’s really hard to shake.

How long have you been a gamer? What games do you currently play? Favorite Game ever? 

When I play, I’m mostly on World of Warcaft with my friends. I usually don’t have time for a lot of other gaming. However, I did recently finish Bioshock, which was really excellent. Off the top of my head, my all-time favorite games are Diablo II, Resident Evil 4, and Zelda: Ocarina of Time. For me, those were three timeless gaming experiences.

What artist do you admire? 

These days, I really gravitate toward Craig Mullins. In my opinion (and many others), he’s the gold standard for digital painting and speed-painting. Adam Hughes  is also a tremendous influence on me as well. A truly gifted and great guy.

What makes a good illustration to you? 

You know, that’s a tough question to answer. When I look at any good illustration, I tend to focus on what strong elements were brought to the table and I try to dissect the artist’s thought processes behind them. It’s such a case-by-case basis for me. For instance, I really like the artwork of bothMike Mignola and Joe Madureira, but they couldn’t be more stylistically different in their approaches.

Is there a dream project out there right now that you wish you could work on? 

Nothing specific at this time. My primary focus is just to become a better illustrator and then go from there. I’ve only been painting for over a year, so I still have a lot to learn.

Favorite character to illustrate? 

I’ve been illustrating Illyria from Angel so much lately, I guess it’s her for now. Rogue and Ms. Marvel have been fun recently too.

Big thanks to the man himself AlexGarner! The guy went from inker to digital painter!  Gotta love that! 

Meet dannlord!!!

I have had the honor and pleasure to have some great artist grace this humble blog…the great thing about it all, the one thing that united them all…even myself is the fact that we are all gamers/artist. 

The next artist introduced is a fantastic artist who has a serious passion for games and art as well.  He may be busy and not play as much as he wants to…but still he is a gamer at heart! 

Meet dannlord

The guy is super cool!  He was uber busy, yet still found some time out of his schedule to answer some questions about himself!  Thanks dannlord

Questions by me!  Awesome Art by dannlord. (some of his Gears of War colors’ by Protobunker) 

Hello Dannlord!  Thanks again for agreeing for the interview! Could you start with a brief bio about yourself… let the people know who you are, and what you do. also anything else about yourself as well.

I was Born in Monterrey, Mexico in 1977.  I am 30 years old, and have been drawing since age 3.

My professional career in comics  began as a digital colorist, working for Studio F in titles that include “Mystique”, “Thunderbolts” and “Incredible Hulk” for Marvel Comics, as some titles for other companies such as Dark Horse and Image. 

Later, I entered in a collaboration with Les Humanoïdes Associés in France, doing color work on the titles “Millenaire” and “Lune d’ Ombre”,  while doing that I managed to illustrate my first work in comics with the miniseries “EL ARSENAL: Unknown Enemy “, published in the United States and Canada by Arcana Studio. 

A couple of years ago I got together with some other colleagues from my hometown and founded Protobunker Studio, where I continue my work as a comic illustrator.


How long have you been in the art field? What is your background/school education in relation to art? 

I have worked as an illustrator since 1999, but back then I worked for a newspaper and magazines. It’s been only six years since I started working on comics.


Who are some artist that have influenced you to go into the realm of creating art for a living?

Trying to create art for a living was kind of a natural decision for me (I can’t see myself doing any other thing for a living) but seeing the works of Gimenez, Jodorowsky, Otomo, Shirow among others has always been like fuel for me.

I see that with a lot of your images…there is a living breathing world in there. Has creating a story with your illustrations been part of you since the beginning? I see that through it all you are a true comic book artist. 

I love detail and working in creating a good sensation of space and that my scenes have some kind of movement. Whenever it is possible to me, specially with my sequences, I try to work on as many different things happening at the same time as possible. It is very difficult at times. The (my) mind enters a labyrinth, thinking about so many things, but in some way that calms me and the hours seem minutes. Just can’t get enough of that.



What games are you currently playing? and What systems do you own?

Currently I’m not playing any games, I’m pretty busy right now, and I have only the xbox 360, but now that the fight between the HD DVD and the BlueRay is over and MGS4 is out, I am definitely gonna buy a PS3 and try to escape for a weekend at least to play it.

One word answers…

Gears of War 2=anxious

Xbox 360 =issues


Nintendo Wii=kids

Are you satisfied with your art=no

In 5 years you are=better

Project you would love to work on=batman

If you could pick anywhere to live it would be=space

Best artist in comics now=dunno

Favorite current comic series right now=none

Your sequential pages are nice. They tell a fluid and nice story… would you ever consider taking your skills to the field of animation? 

Perhaps in the future, so far I do not have plans to enter it, although I found it very interesting. You must recognize that I know nothing about the production process of an animation. 

Storytelling has been a part of society for ages. Comics have been a part of society for quite some time as well. As artist we all have stories to tell. In the future what project would you tackle of you had all the time in the world and money to fund it? (Really! This could be anything? Written, pencilled, inked, colored, by you!)

So far I have many of my own ideas and stories that I would like to tell, but that is a bit hard to think on producing other things. If you are  talking about Anything, being a lover of science fiction, it would be great to do a comic adaptation of Frank Herbert’s Dune. That would be huge for me.


Thanks for everything Daniel Perez! 

Thank you!

Meet liquidology!!! aka Christian Lichtner!!!

Yes, the guy coloring Ulitmates with pencils by Joe Madureira.

Well let me start this post by saying a HUGE thanks goes out to Christian Lichtner for taking time out of his busy day to be interviewed…this interview was Very cool to say the least.  If you were a fan of comics in the past 10-12 years you could not know who this guy is.  Back in 1996 he partnered with Aron LUSEN.

Together they formed the dynamic duo of Liquid! and changed the way comics were created.  It is one thing to be pretty good at what you do…but to change the way things happened in any industry is pretty jaw dropping!
Well that was the past, the present is here, and the future is Now.  Christian works mainly in the Gaming industry still busting smooth and breathtaking images alongside with Joe Madureira.  He and Joe are now crushing all that come in their path (my words not his!) with their work in comics and video games. What game you ask? Darksiders: Wrath of War.
Ok, now on to the interview!  I tried my best not to show any fanboyism in this thing, but you know things happen…
Questions by me Answers and Great artwork by Joe Mad and Christian Lichtner
“First could you do a brief introduction about yourself…I know people know who liquid! is and what they did…but what about who you are and how you plan to take over the world!”
For the record, liquid was started by Aron, and myself a few years back, but after doing it for a while I was starting to look for something new I wanted to do. So for the last few years, I’ve been working in games, and I can’t think of another business I’d rather be in. So at some point, hopefully I’ll be able to work on my own games!!
How did you break into the world of comics?
I got some really positive feedback on some random colored pieces I did, and as soon as I submitted them to publishers, I got some offers. Keep in mind, that I tried getting work as a penciler for some time before that with limited success… (ie. no success) )
Do you and Joe (Joe Mad) communicate with each other regarding final illustrations or are you guys just in sync by now of what to do. I know you and Joe have been working together for a while now. How does this relationship differ from working with other artist? 
Joe is really easy going, so when we tend to talk we seem to talk more about catching up then what colors things should be. Then again, we’ve worked together for some time now, so I generally have a fairly good idea what he likes and what he doesn’t. That said, I do love talking to the artists I work with, because I feel the more I know about your thinking process the closer I think I can come to doing a decent job. In the end, all I care about is making sure the artist I work with is happy.
Many artist don’t realize the difficulties (and pressure) of being a top quality artist in professional comics. (Pressure from getting paid to do art!! What pressure right!?!) What are some of the things that could “attack” an artist and hurt their career? (art fatigue, boredom, laziness, etc…) 
All of the above! I think first off, you should really only do work that you’re excited about and that you’re happy doing. If it feels like ‘work’, then you probably should be doing something else. That’s not to say that you won’t have days where it’s ‘work’, but overall you should be excited about some aspect of the work. Most importantly understand your clients needs, and try to make sure they are met to the best of your abilities. 
Any tips for an aspiring colorist/artist?
The more you do it, the better you get. I think Adam Hughes just mentioned that there’s no way you won’t be better after doing your 10,000th drawing versus your 100th. But my best advice would be to make sure you draw inspiration from all over… don’t just look at comics… it’s a small field. 
What systems do you own and what games are you currently playing? And what is your Favorite Game Ever. 
PS2 and XBX360. Because I work in games I get to play almost every system there is at the studio. I am a huge Wii fan, but I have more fun playing it with people than just at home, so there’s no need to own it.  PS3 is still too expensive, and not worth getting just for MGS4… so it’s gonna have to wait.

Favorite game ever… hmmmm… there’s a few, but I think Jak1, MGS1/MGS2, Team Fortress, Shadow of the Colossus, Counter-Strike, Final Fantasy XII, more recently Gears of War, and COD4… figures… not really ‘one’… thing is, each one of those was epic for me when it first came out… and even as I am typing this, I’m thinking of a bunch of other ones that I should put down… 

So for the record…you are mostly in the gaming industry at this point? with Joe Mad right? And you still have time to do comics?
I took a break for personal reasons — so as of this moment I am doing contract work, but there’s a really good chance that will change shortly.
Well you have the dream job of every man growing up in the 80’s….working with video games and comics…Talking to someone in the field is really getting my creative juices going…I will have to put together some serious work and persue the dream…we’ll meet one day…I promise you that! 
Thanks for everything! 
There’s no reason you can’t do the same – trust me. You just have to decide how badly you want to work in either comics or games… that’s really the only difference.    

The guys I know that are most successful, draw every minute of their waking lives… I have friends that concept at work for 8 hours, get home, eat dinner, and draw for another 4-5 until they fall asleep… on weekend, they draw… so keep in mind, if you’re not that committed, then you’re up against guys that are… 

There we go.  It was a complete blast interviewing this guy!  One thing that stands out apart from the talent is how humble he is.  This guy always responds to comments on his stuff and he always gives good advice.  So even if he wasn’t all famous to uber talented…he would be a cool person to be around which is cool! 
Well that is it.  Hope you guys liked it, I know I did.  Here is his official site! Liquidology²   Check it out if you haven’t already, and BUY his stuff, because it is that good! He is also on Deviant art as liquidology.
Thanks again Christian it was a blast!